Forest Frenzy! Devlog 1 - From Humble Beginnings
From Humble Beginnings Work on Forest Frenzy started last year as a passion project of mine. My inspiration for the game came from the concept of gamification, and in this case improving reflexes & hand-eye coordination. Forest Frenzy is by no means groundbreaking, yet it's mine to cater to my liking from the ground up. With my sights set on a killer game, I fired up Visual Studio and Unity, and got to coding. I started by creating a countdown timer, a 4x4 grid full of blank tiles, and simple tile images. Below is an early screenshot of the game, with green, red, and purple game tiles. The main game loop was now in place; tiles spawning randomly, the ability for the player to click a tile to gain or lose points. Brick By Brick From this point, I starting playing around with the tile spawn speed to see what intervals made sense to have for feasible game levels. A three level structure stood out to me as a great starting point by offering beginner players to